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Comparing audio changes at matched levels

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发表于 昨天 21:31 | 显示全部楼层 |阅读模式
I need an ambient cue to repeat while a player explores a small room. The seam becomes distracting when I listen through several consecutive cycles. I am unsure whether the problem is the edit or a texture near the ending. A comparison between two crossfade lengths seems like a sensible starting point. Each version would use the same level and the same unaltered middle section. There is no dramatic change in the room at the repeat point, so the music should not imply one. I would listen to several cycles in context, then inspect the boundary separately, keeping notes about exactly when the interruption becomes apparent. A page about remove suno artifacts came up during my search for another possible check. Without a comparison, I cannot tell whether processing would affect the boundary usefully. A continuous mood matters more here than making every isolated moment polished. What diagnostic order would help separate editing choices from source texture?
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